Vahrin's Call is not an early access title. We are releasing a full title.
We currently don't have a release date that we are ready to share.
Our current plan is an initial release on PC (Steam) with full controller support and then Xbox and PlayStation shortly after. Unfortunately, we won't know the generation of console until we are able to get our hands on the dev kits.
We will know much closer to release what the minimum requirements will be for you to run Vahrin's Call on your PC. We are working to optimise the game as much as we possibly can to account for players with lower-end machines.
Vahrin's Call was initially being developed as a co-op game, however we found this to be too ambitious for our first title and unfortunately had to cut it. As such, Vahrin's Call will be a single player experience, with the vision that our next title will feature co-op.
Vahrin's Call will not feature fully-voiced characters, but we have plans to include minor voice acting, such as greetings and goodbye's.
Vahrin's Call is being developed in Unreal Engine 4.
We hope to look into offering mod support in the future, but our main priority right now is finishing Vahrin's Call.
No, Vahrin's Call is a story-driven ARPG.
We would best describe Vahrin's Call as semi-open. You will be able to explore semi-open areas that have enemies, quests, puzzles, loot and NPCs, as well as experience more structured dungeon-style areas.
Vahrin's Call is self-funded and was conceived in 2014. It has been in full development for the past 4 years with varying team members and currently has 5 full-time devs working on it, with additional help here and there.
No. Our vision is to retain the Forsaken Realms, however we are open to negotiations with publishers.
Vahrin's Call does not feature companions. You play as a lone mercenary.
Vahrin's Call does not have a housing system. It is something we have considered implementing in the past, but ultimately decided that it wouldn't work for our game.
Vahrin's Call will not have any microtransactions. The only additional thing we may charge for beyond the base game is DLC.
Currently, we don't have a means for you to support us through donations.
The best way to support us is by sharing Vahrin's Call with your friends and on social media. Spreading awareness about the game helps a ton more than you think!
As of right now we aren't looking to bring anyone new onto the team, but we would nonetheless be happy to check out your portfolio and hold onto it for the future.
Be sure to send us an email at firstname.lastname@example.org if you are interested in working with us.