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Vahrin's Call is a single player, story-driven action-RPG.
The world of Leyda is entirely shrouded by darkness on one side, while scorched by endless sun on the other. These incredibly hostile areas are known as the Forsaken Realms.
The game takes place within the war-torn city of Vahrin. You play as a lone mercenary, seeking to liberate the city, whilst claiming your fair share of gold and riches along the way.
The Forsaken Realms draws many inspirations, but the most influential are probably Fable, The Elder Scrolls, Lord of the Rings and Warhammer. We wanted to create a brutal, muddy, war-torn world, where threats lie round every corner, but one where humanity, humour and hope can still endure and even thrive.
Vahrin’s Call is releasing on PC, July 27th 2026.
$34.99, £27.99, €29.99
Vahrin’s Call is being developed by Titan Roc, a self-funded indie game studio based in the South-West of England, UK.
There are 7 developers working on the game.
We're not working with any publishers at this time.
Vahrin's Call is not an early access title. It is a full premium title.
Vahrin’s Call will release in English and Finnish initially, but we hope to support many other languages, using profits from game sales, upon release.
Our current plan is an initial release on PC with full controller support and then Xbox and PlayStation shortly after.
We will know much closer to release what the minimum requirements will be for you to run Vahrin's Call on your PC. We are working to optimise the game as much as we possibly can to account for players with lower-end machines.
Vahrin's Call was initially being developed as a co-op game, however we found this to be too ambitious for our first title and unfortunately had to cut it. As such, Vahrin's Call will be a single player experience, with the vision that our next title will feature co-op.
Yes, Vahrin's Call features characters fully voiced by real humans.
Vahrin’s Call has an entirely classless character progression system.
You are free to adapt, alter or completely switch playstyles, at any point on your adventure.
15-30 hours on average, but it depends on how you like to play RPGs. The difficulty you
choose to play on and how completionist you like to be when it comes to side quests,
collectibles etc, will naturally impact how long it takes to finish the game.
Vahrin's Call is being developed in Unreal Engine 4.
We would best describe Vahrin's Call as zone-based. You will be able to explore semi-open areas that have enemies, quests, puzzles, loot and NPCs, as well as experience more structured dungeon-style areas.
Vahrin's Call is self-funded and was conceived in 2014. It has been in full development since then with a tiny team of incredibly driven and passionate developers.
No.
The best way to support us is by sharing Vahrin's Call with your friends and on social media. Spreading awareness about the game and leaving a positive review helps a ton more than you think!
For business enquires, send us an email: admin@titanroc.com